This is the video game trailer I created in After Effects. I painted the background in Photoshop. The high poly 3D models were used to create sprite sheets for animations by green screening Z-Brush.

The model above and below is the high poly 3D model I created for a boss fight within the game. They were animated in Z-Brush and used to make sprite sheets. for the Unity 2.5D game.


The model above was another boss I created for the game. I utilized an IMM brush in Z-Brush so I could get the correct pose/ length of the model.
The following images are other characters created for the game using the same production process. By green screening the characters in Z-Brush, I was able to get the following models from concept to sprite sheet in an average of 2 days.





Below you will find more backgrounds I painted in Photoshop.



A concept logo.
Concepts of characters and social media art associated with the company are shown below. Most was done in Photoshop with the exception of the spire. That asset is a high poly 3D model from Z-Brush.





